Goblin

The following is a breakdown of the goblin. The head model was provided by Stephen Ehl. All other assets were done by me. I used zBrush to re-topologize the model. Textures were done using Mari. The hair was done in Maya as well as the final render. The final output was composited together in Nuke.

 

Final

Final

 

goblinBD_diffuse_large

Diffuse

 

goblinBD_lightingGI_large

Lighting/GI

 

goblinBD_specRefl

Specular/Reflection

 

goblinBD_SS

Subsurface

 

goblinheadBD_occ_large

Occlusion

 

Wireframe

Wireframe

 

Here are the main maps for the goblins head. The shirt I did procedurally and the eyes were pretty simple.

goblin_Overall

Overall

 

goblin_DIF

Diffuse

 

goblinhead_DISP

Displacement

 

goblin_SS

Subsurface

 

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