The following is a breakdown of the goblin. The head model was provided by Stephen Ehl. All other assets were done by me. I used zBrush to re-topologize the model. Textures were done using Mari. The hair was done in Maya as well as the final render. The final output was composited together in Nuke.
Here are the main maps for the goblins head. The shirt I did procedurally and the eyes were pretty simple.